
V-ray for 3D smax 2010 ver. 150 sp3a
Win X86 | 35 Mb | RS.COM
Modified features:
* Improved multithreading on multi-core machines;
* Ability to specify gizmo falloff for VRayEnvironmentFog;
* Ability to use arbitrary meshes as gizmos for VRayEnvironmentFog;
* Option to exclude the background from VRayEnvironmentFog;
* “Show last VFB” command works even when there is no VFB (e.g. scene is just opened);
* Added CIE sky models to the VRaySun and VRaySky;
* It is now possible to submit DR servers list for DR though backburner;
* Added option for the VRayIES light to not use area speculars;
* Added Kelvin temperature settings for the color of VRayLights;
* VFB history is now turned off when 3ds Max is in slave mode;
* Output .vrimg and split channel paths are listed in the Asset Tracker;
* GI cache files (irradiance maps, light cache etc) are listed in the Asset Tracker;
Bug fixes:
* DR fails with large .max files;
* Crash with Remove button for gizmos and lights in VRayEnvironmentFog;
* Crash with Hair&Fur in 3ds Max Design 2010;
* Issue with Arch&Design materials in multi/sub-object material;
* It should not be possible to export already created VRayProxy objects as .vrmesh files;
* Fixed invalid colors with texture-mapped lights when the texture contains black areas;
* Fixed occasional license errors with codes (-209), (-9) and (1000) on slow networks
* Fixed a crash when using a combination of VRayLightMtl materials and VrayDirt with “Work with transparency” enabled;
* Cloning the V-Ray renderer did not clone the override material exclusion list;
* Fixed problems with velocity channel and objects close to the camera;
* VRayToon was black on directly visible dome lights;
* Fixed issue with VRayToon and opacity mapped objects;
* Fixed a problem with highlights in VRayFastSSS2 material;
* Fixed different buckets with interpolated glossy reflections and DR;
* Multi-matte render element did not work with VRaySphereFade;
* Fixed crash with DR in specific cases;
* The MaxScript for exporting .vrscene files now exports “RGB Multiply”, “RGB Tint”, “ColorCorrect” and “ColorCorrection” textures.






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